Eventually, you'll start being able to oneshot enemies, which makes your playstyle focus even more on getting the first hit in, being more focused on strategic movement and timing your attacks than twitch reflexes. The focus on equip load (to be able to actually lug those things around) means these builds also get able to don heavy armor, and this means they can afford getting in melee range with enemies. Greathammers and greatswords have huge AoEs and deal lots of damage, but the animations are pretty slow, so builds centered around those are all about timing attacks. but long-distance is what their attacks are the best at, anyway. Focusing on magic stats means they don't have a lot of points to spare for armor, so they tend to have to dodge a lot and stay far away from enemies. Pure magic builds has great power (once you get spells like Wildfire) but builds up Fatigue (max stamina debuff) really quickly, so they need to keep energy phials at hand and manage their resources carefully. I think S&S kinda has the same thing as Dark Souls with your build basically being the built-in difficulty setting, your playstyle decides what's hard and easy and some playstyles/builds have different weaknesses. Weapon paths are fair, though, and you won't need to allocate into anything irrelevant to get to the next weapon upgrade. Gray pearls are available incase you screw up with stat allocation, but they're very limited, so you need to know what you want to build into. Most provide attribute points, weapon-oriented skills provide accessibility to a larger arsenal, and you have your potion skills which gives you additional resources after every resting point (Basically extra Estus/Ashen Estus uses). There arent any "gamechanger" skills I can think of at the top of my head the giant skill tree is very simple when looking at individual skills. In contrast, a dagger-centric build is definitely more of a challenge build, and it feels like an endurance round with every boss you fight. From personal experience, being a pure mage is pretty much the game's "easy mode", as long as you're capable of managing your resources. Your weapon and the blade will hit at almost the same time, with only one of them doing damage.In terms of viability, there's definitely a glaring difference between different builds. The split-second invinicibility enemies have when hit means lots of missed hits with this spell with many weapons.The blade has a large horizontal range, and can be used to kite enemies when using shorter-ranged weapons, such as daggers.The blade does not have a hitbox unless it's attacking, and the hitbox ends as soon as it finishes it's swing.If you die after this prayer is cast, it is possible to continue dealing damage by pressing the attack button.This lets you attack with it while stunned, knocked down, dead, rolling, etc. Note that the trigger for the blade to swing is you pressing an attack button, not you actually attacking. Has some cooldown between swings as the blade floats back into position. The blade floats behind you, and performs a swipe forward whenever you attack.Deals a fairly high amount of Holy damage (needs testing for exact values). Summon a divine blade wielded by ethereal agents of light.Guardian Blade is a Prayer in Salt and Sanctuary.
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